May 18, 2013

Huckleberry Finnegans Wake

Next week I will be flying to Karlskrona, Sweden to perform Huckleberry Finnegans Wake along with fellow collaborators Talan Memmott, Eric Snodgrass, and Michael Maguire at The Mixing Realities Digital Performance Festival on May 24th. Here is a description of what we're doing:
Huckleberry Finnegans Wake  is a combinatoric performance work bringing together Mark Twain’s  Adventures of Huckleberry Finn and James Joyce’s Finnegans Wake.  With both texts based around river culture, folding one text into the other can form contextual imbrications and through this, combinatorial engines can be developed for the texts as well as implied visual and auditory material. Though both source texts are replete with exclusive language (regional dialects, neologisms, etc.) when brought together what emerges is a fantastical environment lacking specificity, but for the rivers (the Liffey and the Mississippi) that run through both. Imagine steamboats on River Liffey, the Pike County dialect being spoken in County Dublin, or Mutt and Huck on the banks of the Mississippi. The performance of Huckleberry Finnegans Wake utilizes a number of applications to generate a multi-modal interpretation of the combined text that includes visual material, audio, and live readings from various combinatorial engines.
 I'm pretty stoked, so if you're in the area, check it out!

- SRT

March 14, 2013

DRONE - A Pejorative Card Game

Portion of TARGET card

Drones bother me. Everything about unmanned aerial vehicles (UAVs), to me, screams: "I'm a pussy."

You can quote me on that.

I don't imagine I need to explain what they are, or what they're used for. But I will: They're machines used for killing people. They have no other purpose. They're used for killing people.

I've created game poems in the past, but when trying to address the drone issue, I could think of nothing "poetic" to communicate. Therefore, rather than create a poem about this particular subject, I've created more of a statement; to be more precise, I've created an expletive.

DRONE is a pejorative card game I designed based off a traditional deck of playing cards. The artwork was designed to signify anonymous targets, with piles of civilian deaths in iconic night-vision hues. The game play, the instructions, and the visual tone of DRONE is one which, however, was intended to be family friendly. Kids and adults of all ages can play this game without the gore and guilt of actual violence, which, quite frankly, reflects what I imagine is the viewpoint of the pilots themselves: totally removed from humanity, miles away, at a computer interface.

DRONE card
Number 7 card

You may download the instructions HERE as a .pdf, and play with a traditional deck of cards. Or you may navigate to HERE, where you may purchase the official deck (and make me a negligible amount of money).
Number 5 card
AGENCY card

I apologize if I've offended anyone. Drones bother me. But hey, the card game is fun! Again, this game truly is family friendly; it's satirical. Hopefully, if you're playing with your kids, they'll pick up on the wrongness of it all. Hopefully they'll get that feeling in their gut that they shouldn't be playing this game. And hopefully, so will you.

Thanks,

- SRT

March 8, 2013

Louisville Arcade Expo 2013


I regret that I hadn't brought this to your attention earlier (inexcusable, I know), but once again the Louisville Arcade Expo is bringing classic arcade games, pinball machines, and console games to the public this weekend. If you're in town, do not miss out on this event! I will once again be in attendance; this year I will be displaying Nothing is 0k, my generative poem for the Atari 2600.

For more information, please navigate to www.arcaderx.com. In addition to unlimited gameplay, there will be chiptune performances and game tournaments, as well as vendors selling classic games and game-related paraphernalia.

If you're in Louisville, this weekend, GO GO GO!!

-SRT

March 4, 2013

EMP-LIT: a New Course at UnderAcademy


Myself, along with Talan Memmott, Ray DeJesús, Sandy Florian, Linus Lancaster, Alan Sondheim, Erik H Rzepka, Rob Wittig, Claire Donato, Mark Marino, Jeff T. Johnson, Richard Smyth, and Maria Damon, will be teaching in the upcoming 4th Cycle at UnderAcademy College. Above is a flyer with a description for the class that I will be teaching, EMP-LIT, and is transcribed as follows:

Darkness. Sweet, silent darkness. The power’s out. Permanently. Piles of plastic. The network is down. The network is dark. Sweetly, silently dark.Where does electronic literature go when the power is out? Permanently? When the server no longer provides the PC? When the Personal Computer no longer provides the person?Into darkness. Into sweet, silent darkness.This class will explore and define methods of digital preservation beyond the place of power. Hypertextuality, generativity, multimedia interactivity: gone, replaced by piles of bargain-bin pop-sensational fiction, unless we work to analogize these methods to a platform with more longevity. In a first act of desperation, we will be transposing what we as electronic literates have discovered through digital composition back onto paper which, when all has become dark, sweetly and silently dark, can still be experienced by candlelight.
Admissions are open now. You may view other courses and enroll here now, free of charge.

A higher quality flyer may be found here.

Hope to see some of you there!

-SRT

January 27, 2013

Chargoggagoggmanchauggagoggchaubunagungamaugg



Lately I have been considering methods of preserving digital literature post-apocalypse. Not in a grim, Afternow kind of way (okay, maybe a little), but in a more realistically inevitable way. That is to say, at some point in the future of Earth, I imagine electrical power will be gone, and as such, so will the entire history of digital literature and all gained from its corpus.

To anticipate the permanent unreadability of e-lit (electronic literature), I have been toying with what I'll call EMP-lit (literature born after the great theoretical electromagnetic pulse that takes down our servers permanently). EMP-lit takes contemporary methods of digital storytelling such as hypertext, random text generation, audio and video presentation in conjunction with text, and translates them into a context that holds more longevity: that of tried-and-true ink on paper. One early example which I've completed is the poem Chargoggagoggmanchauggagoggchaubunagungamaugg.

For those who are not aware, Lake Chargoggagoggmanchauggagoggchaubunagungamaugg, also known as Lake Webster, is a lake in Massachusetts that was once a gathering place for the Nipmuc Indians. At 45 letters long, Chargoggagoggmanchauggagoggchaubunagungamaugg is one of the world's longest words. According to the Olde Webster website, the word is most accurately translated as: "Englishmen at Manchaug at the Fishing Place at the Boundary." Chargoggagoggmanchauggagoggchaubunagungamaugg is not only the title of this particular poem, but also serves as a constraint, in that the letters found in the title are the only letters used within the body of the poem, which I will now discuss in more detail.

This poem, which exists on paper and can be reproduced without the aid of a computer, uses concepts such as random map generation as well as visual animation. More precisely, there are 45 maps cards, each representing a portion of a fictitious river system, and each using one letter from the title to represent the area around the river, through which the reader is navigating. Using rules I created for Cimmerian Cell, the deck is shuffled and each card is picked from a deck and placed around each other as the boundaries of each card dictates. For example, if the first card drawn has three sides open, a card may be drawn and lain adjacent to the first card as long as that new card has an open side facing that of the original. For more detailed instructions for this, look HERE.

Sample Map card - 4 open sides

Sample Map card - 3 open sides

Sample Map card - 3 open sides


In addition to the map cards, there are 5 "occur" cards. When one of these cards is drawn, the reader sees a scene unfold from within his/her boat. These scenes are found in one of 7 flipbooks, each unmarked and shuffled like the map cards. When an "occur" card is drawn, the reader randomly takes one of the flipbooks and views the scene. Each scene is represented by text, which as mentioned above, is constrained by the letters found within the title. Be aware, however, that one of the flipbooks will bring death to the reader. This poem is meant to be experienced and re-experienced, and much like a video game, will produce different endings in each play.


Sample occur card

Sample Scene animation


If you die, the poem is over. If you can no longer place a new map card, the poem is over. If you play all of your map cards successfully, then the poem is considered read in its entirety, though because the reader has only experienced 5 of the 7 flipbooks, still has not seen the entire poem. So, experience it again.

All of the cards necessary for this poem can be found HERE. Rudimentary instructions for experience and construction can be found HERE. You may print and cut these cards out on regular paper, or print them on business card stock. More importantly, however, these cards may be reproduced by hand or by typewriter, and you have my absolute permission to use whatever reproduction methods as you see fit. The scenes for the flipbooks are all numbered, so that scene 1 will have its first animation cell labeled "1a" and the final cell labeled "1t." There are 20 cells in each flipbook. I used a stapler to bind the ones I produced; use a better method if you can.

Enjoy!
SRT

December 27, 2012

Gap - A Navigable Poem

Gap - A Navigable Poem - A Screenshot
Gap is a navigable poem that explores American masculinity.

What defines a "man" in America? Clothes? Job description? Dominance, through physical force or weaponry? Culturally acceptable addictions (eg. beer, coffee, gambling, porn)? From where are we choosing to learn about masculinity? From our parents? From our churches? From TV? Who gets to tell us what makes an acceptable/ideal man?

Gap explores these issues via navigable text. Within the poem, the reader controls a letter "A," a supposed Alpha male, a boat that can navigate the waters filling the gap between what is and what is not a man. This water gap through which the reader navigates is represented by an intentional text river, white space that is typically re-aligned in text to aid in readability, that runs between two mountains of words that comprise the poem. By sailing through this text river, the reader's "A" completes words and phrases as the poem is read from bottom to the top.

When discovering what defines manhood, not everything is clear. The world of the poem is dark, unknown, and the reader's torch illuminates a limited view of the entire text. In fact, the reader will never be able to discover every word written. No one male knows everything it takes to be a "Man."

As gender gaps slowly close in America, it is hard for a man to know his place concretely. While socially men may be (at least at some point) equal to women, naturally and biologically we are markedly different, and that's okay. Women amaze me at their ability to celebrate their womanhood.

Men scare me.

To read this poem:
- download the entire .zip file from here: Gap.zip
- Open the file Gap.exe.
- Control the "A" boat with the arrow keys (up, left, right; there is no going back).

At this point, this poem is only for Windows. It was written in .python and therefore I'll technically be able to create linux and (ugh) Mac versions; I just haven't yet.

Enjoy!

SRT

December 16, 2012

BUILD UP - A Playable Poem

BUILD UP is a playable poem about work, family, and the walls we build between them in just 8 hours per weekday.

BUILD UP is based on the classic game Breakout; or rather, it is an anti- version of the game, wherein you build up rather than break out, and is based on JavaScript by Nick Young (those web-nostalgic will love his link!).

Unfortunately, this poem only works in Chrome and Safari (looks smashing in Safari, actually). It will not work in Firefox or IE (sorry).

Click the alarm clock to begin, and use your mouse to play.

You may play it here: BUILD UP

Enjoy!

-SRT